Sony’s PS5 controller is the most magical part of the next-gen console

1 year ago«We started going out to third-party publishers, developers who also work on PlayStation or plan to make PlayStation games, which is why [we made] some of the choices we made about the tech demos,» says Doucet. «We had one where you could bounce a ball and the ball could be a basketball, football, volleyball, ping pong ball. And they were all different expressions by the way they were bouncing back and the way the trigger would behave. And we did that because, we thought, well, we’re not making a sports game. But you know, there are people where the ball physics and ball behavior is quintessential to the experience. So let’s have this kind of demo and see how far we can push out and that goes up to them. And they can sort of get inspired.»

Green walks over to Poole and bumps him with his chest before Poole shoves Green. At that point, Green takes a swing with his right hand before both players go to the ground behind the basket while staff members move to break up the fracas.

Those crazy triggers: Rock climbing, squishy fish I was particularly surprised by how the PS5’s triggers can stop midway, vibrating with feedback but also seemingly transforming based on what you’re contacting. The closest thing the PS5 does to simulating touch happens when rock climbing in Astro’s Playroom, where the triggers give feedback and even lock in to create the feel of a ledge. 

Peloton, an exercise equipment and Https://Wiki.Decimalchain.Ru/ media company, told employees in August the company is slashing 784 jobs, increasing equipment prices, closing several retail locations and requiring all non-remote employees to return to the office by November 14. 

«In some ways Intel is the biggest software company that you’ve never heard of,» said Nick McKeown, who leads Intel´s Network and Edge group, adding that there are over 20,000 software developers at Intel.

Intel on Tuesday at its developer conference also unveiled its 13th generation Intel Core desktop processor to help improve gaming experiences and the Intel Geti platform to help customers develop and use AI for computer vision. (Reporting By Jane Lanhee Lee; Editing by Christian Schmollinger)

Most notably, his company-wide freezing of new hires and the canceling of a massive company holiday party due to the company’s tanking stock prices while he attended a lavish, invite-only party for some of his instructors at New York City’s Plaza Hotel.

Conte concluded: ‘To our teammates who will remain at Patreon: the second Renaissance has already begun, and we have a massive opportunity ahead of us to change the course of history for creative people, to give them leverage and control, to give them direct relationships with their communities, and to help them build beyond their dreams.’ 

The platform’s current top Patreon creator is the True Crime Obsessed podcast, according to Graphtreon. The podcast with hosts Patrick Hinds and Gillian Pensavalle has more than 47,000 patrons donating to their show.

Doucet sees possibilities for more game-centric ways of using that, to detect ghosts in a game, for instance. «It’s always important that these things are not just gimmicks or one-shot things, but can be built upon,» he says.

Sept 27 (Reuters) — Intel Corp plans to expand the Intel Developer Cloud to allow customers to try a range of new chips before they hit the market, a move it hopes will lure more application developers to use its processors, the company said on Tuesday.

If you’re looking for the best VR headset, the ideal choice will depend on what you enjoy doing in the virtual world. VR’s strongest applications tend to be gaming and fitness. The Oculus Quest 2, which is an excellent home VR console, is still one of my favorite ways to play games. But you still have to decide whether you want a headset that plugs into your PC or console, or a stand-alone option like the Quest 2 (which can also double as a PC headset). 

«You could close your hand and the fish would be moving along with the trigger. So it would be flipping and the trigger would be flapping too. And you could hear it coming from the controller.» Doucet says it was particularly surprising: «Seeing something moving inside your hand, fighting back because it’s moving, because it’s alive, it’s a very, very different kind of feeling. We didn’t put it in just because we didn’t have a good place to do it.»

A playground of demos «A lot of games usually come from a narrative or a desire to tell a particular story. And in our case, the story is all about the mechanical device and its possibilities,» Nicolas Doucet, Creative Director at Sony’s Japan Studio, says about Team Asobi and how it made Astro’s Playroom.

Japan Studio’s work helped evolve the controller, too. «For the adaptive triggers, we applied existing mechanism design technology and went through multiple concepts and mockups to create something that worked with the DualSense controller, while making sure we didn’t sacrifice comfort and ergonomics,» Sony’s Igarashi says. «We played demos that were provided by the Astro’s Playroom team in Japan Studio and we bounced ideas off each other to come up with a variety of different vibration patterns.»